Comments

Log in with itch.io to leave a comment.

Dear Beth,

You need an exorcist, not a house-sitter. Also, you need to start looking for a job if your boss needs to micro-manage you. But to be fair, it's your fault for not communicating your leave. 

Notes:

  • I'm sure those fishies are going to end up dead with the amount of food I gave it everyday.
  • You need to switch to a different brand of lightbulb. Or have an electrician check your house for electrical risks.
  • Change your password frequently. Yes. Make your password easily visible. No.

Now, here is my feedback on the game:

In the first screen, it didn't register to me that the device was a phone XD I thought it was for checking anomalies so I kept moving around to see what causes the green light. Maybe a text notification sound effect can help? 

I love the voice acting. I never had that many phone voice mails in my life. The writing for Beth gives her an interesting personality. I replayed to see if I can piss her off so I just sat watching a turned-off TV, completely ignoring her calls and the tasks. She was pissed in the reviews.

The captioning option is really considerate. I work with Deaf people and whenever I see games that give this option, it really warms my heart :3

A simple, yet elegantly executed game. Well done!

(+1)

Thank you so much for the review! A phone notification sound is such a good idea!

I work for a AAA studio in my day job and I am the one that manages the captions and translations for our voice over in game so adding captions is a no brainer for me (even though it was a very rough implementation)

That's cool! Your job means accessibility to more players of different backgrounds. It's great that you are helping newbies get into game development :D

I would suggest adding a buffer so you can't get a minigame just before the day is over, but otherwise I loved this! The art is so fun and it feels good to click around. I found myself getting stressed when I had a voicenote notification and a minigame notification at the same time - but in a good way! Days 4 and 5 were the perfect level of frantic <3

The game was great! I really liked the concept as it seemed pretty unique. The only problem I had with the game was that it was a bit repetitive and slow after the first few days. I think it would help if there were more tasks to be done as the days go by that go up and difficulty and frequency. Otherwise, it was a great game that fit the concept really well!

(+1)

Here is my review :

๐Ÿ‘ First, in terms of visuals, the game looks great—it works well. Adding more shaders or a day/night cycle could enhance it even more. Considering the assets were made in a week or less, it's impressive work.

๐Ÿ‘ Secondly, about the mechanics and tasks, I love the variety. Poor fish—when they eat, they disappear ! Haha. But everything works well. Maybe the rhythm feels a bit too slow at times.

๐Ÿ‘ Thirdly, the voice acting is really great—I love it ! The timing of the audio recordings is well done, not too much or too little. It fits perfectly with the different tasks. Also, the pause system, which pauses the timer, is a nice touch—simple and effective for the player. The settings menu where you can adjust the volume is great (I should implement this in my own game !).

Now, for a few minor drawbacks: it can feel a bit repetitive. Maybe making it slightly shorter or increasing the pace would help. In the password system, it would be great if you could enter the password without being forced to use uppercase letters. Also, a small reward for completing tasks could be nice—maybe a simple score system where finishing tasks faster earns more points. (Iโ€™m not sure if the final score is always 10/10 or if it varies.)

Overall, the game fits its concept well but maybe more action in that way can be good, because for me, like nothing really go wrong in my experience, the dask if you succed, it don't go wrong, maybe a system were more the day past, more task have to be done, phone call to respond... And at the end a score and you say for example die from burnout, it's a idea you do want you want but maybe a little more in this way could be good.

It's all for me, if you want check my game, way less good then your.

thanks for giving this so much time and thought!

the small things you've mentioned will be no problem at all. One of the team had the same gripe with the password system and I didn't pay that enough attention :)

I think speeding up the pace will be a great idea, need to work out the balance so it doesn't always just feel like you've never ending things to do

The game is scored based on how long things are broken for. That isn't explained in the game (because it honestly wasn't our first plan for the scoring ahahhaa)


I'll try your game out <3